AGRIP / AudioQuake newbie tutorial

This document aims at assisting you with setting up the AGRIP project, with official Quake data, and hopefully getting you started on your Quake journey.

So, what is that Quake thing you keep talking about?

From Wikipedia:

Quake is a first-person shooter video game developed by id Software and published by GT Interactive in 1996. It is the first game in the Quake series.[8] In the game, players must find their way through various maze-like, medieval environments while battling monsters using an array of weaponry. The overall atmosphere is dark and gritty, with many stone textures and a rusty, capitalized font. Quake takes heavy inspiration from gothic fiction and the works of H. P. Lovecraft.

The successor to id Software's Doom series, Quake built upon the technology and gameplay of its predecessor.[9] Unlike the Doom engine before it, the Quake engine offered full real-time 3D rendering and had early support for 3D acceleration through OpenGL. After Doom helped to popularize multiplayer deathmatches in 1993, Quake added various multiplayer options. Online multiplayer became increasingly common, with the QuakeWorld update and software such as QuakeSpy making the process of finding and playing against others on the Internet easier and more reliable. Quake featured music composed by Trent Reznor and his band, Nine Inch Nails.[7]

Despite receiving critical acclaim, Quake's development was controversial in the history of id Software. Due to creative differences and a lack of leadership, the majority of the team left the company after the game's release, including co-founder John Romero.

A remastered version of Quake was developed by Nightdive Studios and published by Bethesda Softworks and was released for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One consoles in August 2021, including the original game's extended content and two episodes developed by MachineGames. The PlayStation 5 and Xbox Series X/S versions were released in October 2021.[6]

But, staaaaaasp, it's a video game! Inaccessible! Go away!

Wait, don't go yet, my fellow keyboard warrior. Before you start flame wars on SBYW and spred miss information about me and on how evil I am, keep reading.

Yes, Quake is a video game, but the Quake Engine has been open sourced.

Because of that, a project called Accessible Quake started in 2003 which aimed at making Quake accessible to visually inpaired players, as the name implies.

Later it evolved in to Audio Quake, and now we have a fairly playable version of Quake at our disposal, including multi player.

If you want to know more about Audio Quake and it's history, check out the AGRIP documentation.

So, how do I get started?

First, make sure to download AGRIP for your platform:

Extract the archive you downloaded. On windows run AudioQuake.lnk, on mac OS run the Audio Quake application.

You should be presented with the first run screen. Go through the setup and you should end up on the main launcher screen.

AGRIP has open source assets included, however some maps won't work with these assets.

That's why for the best experience it's recommended to use the data packs from the original game.

I have provided the required files here, however if you have the means to do so I would advise to buy the game.

Extract the zip file in to a directory, and do the following:

  1. Go back to your AudioQuake launcher window, if open. If not reopen it.
  2. Navigate to the Customize tab.
  3. Press the "Install registered Quake data" button
  4. Point the game at the folder where pack0.pack and pack1.pack are located.
  5. You should get a success message. If you did, congratulations, you're ready to play!

Post setup.

AudioQuake is different and slightly more complicated than your usual simplistic audio games most kids are used to play these days.

Before attempting to play and getting frustrated that everything is so dumb and graaaaaaa GTFO, make sure to read the documentation and play through the tutorial. These 2 resources explain most things you should know.

And, after doing so, if you're adventurous enough, you can even mod the game and make something completely different on top of the codebase!

Enjoy the game, and happy smashing monsters!